Pepa Semeno, a fighter from Eva PvP

Privacy Policy

Last updated: 29 October 2026

Eva PvP is a 1v1 fighting game for phones made by Albert Brunda, an independent developer. This page explains, in plain words, what the game sends over the internet, why, and what you can do about it. Questions: pampalamgames@gmail.com.

The short version

  • No account, no name, no email, no chat, no ads, no purchases, no analytics tools, no tracking.
  • To let two phones play together online, the game uses Unity Gaming Services (by Unity Technologies). Unity receives a random player ID, your IP address and the data of the match. The Unity engine also sends Unity anonymous information about your phone and any crashes.
  • Your trophies and settings stay on your phone.
  • We never sell or share your data with anyone for advertising.

What the game collects, and why

WhatWhy
A random player ID (Unity Authentication, anonymous sign-in). It is made up on your phone the first time the game goes online. It is not your name and is not linked to an account, an email or a phone number. So the online service can tell the two players of a match apart, and let you rejoin a match after a short connection drop.
Your IP address and the rough region it points to (country or area, never your exact location). Every internet connection needs it. Unity Relay also uses it to pick a server close to you, so the match is not laggy.
Lobby and match data: the 4-character lobby code, the fighter you picked, and the moves, hits and scores of the match while it is being played. To find your friend's lobby by its code and to send the match between the two phones.
Basic crash and error information from Unity's online services, not linked to you. So Unity can keep its online services working.
Anonymous phone and crash information sent by the Unity engine the game is built with: technical details such as the phone model and system version, how the game runs, and crash and error reports, with a random install ID. Not your name, account or anything that says who you are. So Unity and we can see crashes and keep the game working on many kinds of phones. Unity keeps it for up to 90 days.

The game signs in to Unity (with the random ID only) when it starts and has an internet connection. Practice against the bot is played on your phone; its matches are not sent anywhere.

What the game does NOT collect

  • No name, email, phone number, photos, contacts or account of any kind.
  • No chat or messages between players. The other player sees only your fighter and your moves.
  • No advertising, no advertising ID, no tracking across other apps or websites (no App Tracking Transparency prompt is needed, because nothing is tracked).
  • No analytics tools: Unity Analytics and similar services are switched off. Only the anonymous phone and crash information described above is sent.
  • No purchases. The game is free.
  • No precise location (GPS).

What stays on your phone

Your trophies, your last chosen fighter, the practice difficulty and the settings (music, sound, paper edges) are saved only on your phone. They are never uploaded. Deleting the app deletes them.

Who else gets the data

Unity Technologies runs the online services the game uses: Authentication (the random ID), Multiplayer Sessions (finding a lobby by its code) and Relay (passing the match between the two phones). Unity acts as our service provider (a "processor" under the GDPR) and handles the data only to run these services. Unity's servers may be in other countries, including the United States. Read Unity's privacy policy.

The player you fight receives the match data (your fighter, moves and score) through Unity Relay. Nobody else gets anything, and we never sell data.

This website is hosted on GitHub Pages. GitHub may log visitors' IP addresses for security; see GitHub's privacy statement. The website itself uses no cookies and no trackers.

How long data is kept

  • Relay connection data (IP address and player ID): Unity keeps it for up to 30 days.
  • A lobby exists only while it is being used and closes when the players leave.
  • The random player ID is kept by Unity until it is deleted. If you delete the app, your phone forgets the ID and it is never used again.
  • We (the developer) keep no copy of any of this on our own servers. We do not have any.

Your choices and deletion

  • Do not want anything sent? Play Practice with the internet turned off.
  • Delete the app to remove everything from your phone and stop the random ID from being used.
  • To ask us to delete your data at Unity, or to ask what we hold, email pampalamgames@gmail.com with the subject "Eva PvP privacy request". Because the ID is random and nothing in it says who you are, tell us roughly when you played and on which phone, so we can find it. We answer within 30 days.
  • If you live in the EU or the UK you have the right to access, correct and delete your personal data and to object to its use. We use the data only because it is needed to give you the online game you asked for. You can also complain to your local data protection authority.

Children

Eva PvP is rated 13+ on the App Store. Its 17 fighters were drawn by children, and their parents gave permission to use the drawings in the game. No information about those children is in the app.

We do not knowingly collect personal information from children under 13. The only data the game sends is the random player ID, the IP address, the match data and the anonymous phone and crash information described above. There is no chat and no way to share names, photos or messages. A parent who thinks their child's data should be deleted can email us and we will ask Unity to delete it.

Changes to this policy

If the game starts to collect anything new, we will update this page and the date at the top before the new version of the game is released.

Contact

Albert Brunda, pampalamgames@gmail.com